16 example sentences using shading.
Shading used in a sentence
Shading in a sentence as a noun
Yes, there has been a recent trend away from the use of shading, texturing, and depth cues. It is a resurgence of something that began much, much longer ago.
I moved away in 1971, but now live not far away, and can see trees that I remember as saplings now thick and tall and shading the entire house.
Worse, things like flat shading require generating new geometry on the fly. Fixed function pipelines suck balls.
That implies color, when in fact vertex "shading" is really about deforming the position of vertices. It has nothing to do with color!"
Dithered graphics to simulate value, tone, and shading. Rounded buttons.
The clock icon is a square clock with a round face with a slight change of shading. The Notes/Memo icon is virtually identical expect the Samsung version is slightly zoomed out.
If not, the 3D shading should be saved for use as an affordance somewhere where there is interaction. It's questions like these that turn a pretty visual design into something that not only looks but works great.
Or bars with some dimensional shading themselves? Or slight transparency?
The old one is easy to see, understand, and instantaneously "grok", because of the depth cues and shading. The new one is a mess of plain colored boxes, where you have to spend time figuring out what is a header, what is a row, etc.
The lack of shading and UI chrome also means that UIs frequently become jumbled. Sections of UI blur together where on any other platform they would've been separated by a visual line, shading, or something else.
A lot of kids have vague ideas about building video games, but then take a graphics course which uses matrix math to calculate transformations, formulas to calculate Phong shading and so forth. After doing that they lose interest.
College-educated Arabs know what the truth is, but somehow the reality hasn't penetrated the US. Usually propaganda is just shading the truth, but for the Arab world, the news just openly lies. I watch talking head shows where they still say that Ahmadinejad said "Israel should be wiped off the map".
Likewise, shading and gradients to give an impression of depth and lighting are often used to distinguish items that are clickable or as a separator. These are artistic tools that can be used to various effects, but are not skeumorphic in the sense of trying to imitate a familiar object from everyday life.
Metro is defined by flat background colors, square corners and no shading. You can have a non-skeumorphic interface without any of those features, and given Apple's history of interface design, it would surprise me if they adopted any of them. Apple loves rounded rectangles, gradient backgrounds and shading to indicate depth, though shine and real-like textures may be on the way out.
Today, we are in a future where Grants Mill Road has been straitened as it heads down toward the bridge, but some interface designer has not only retained the sign but had it painted to simulate a brushed aluminum finish and shading to simulate an embossed surface illuminated from the upper right. Most skeuomorphism is cutting two inches off the potroast.
Quote Examples using Shading
] boyd's baccalaureate thesis, of which her blog post appears to be a recapitulation for a general audience, dates from 2000 and spends considerable effort talking about how, for example, the lack of normal maps results in a lack of shape-from-shading cues, which makes it difficult for a visual system prioritizing those cues over parallax cues to develop a 3-space representation of a scene. And that's fair enough! For 2000. Now, though, a decade and a half later, normal maps are ubiquitous in current-gen and next-gen 3D graphics; while it's more computationally expensive to render with them than without them, the Rift's resolution is only 1280x800 overall, and even with the added overhead of parallax calculation, that's still easily within the capabilities of a modern GPU. This is the sort of thing one might expect to be addressed in boyd's discussion of her earlier research. That said, having once read the thesis and then gone back to review the blog post, it's quite plainly a simple restatement of circa-2000 conclusions, and bears no trace of having been updated in light of the enormous advances in graphical rendering technology which have taken place between then and now. I don't know whether there is any evidence of women having trouble with Rift-induced simulator sickness at higher rates than men. Going by boyd's blog post, I can't know, because she doesn't bother to mention whether there is or there isn't; she just rehashes her earlier research and hangs "Oculus" and "sexist" off it as search keywords. This would be disappointing in general from someone reputed as highly as danah boyd; much worse, though, it hamstrings her entire point! Her basic thesis, in this blog post, is "This is a discussion we need to be having." But there's no knowing whether that's true, because in comparison with modern rendering technology, the research on which she bases that statement is hopelessly outdated, and she presents no evidence to suggest that people who rely on shading cues have the same problems with today's VR technology as with that of fifteen years ago.
Anonymous
Shading definitions
graded markings that indicate light or shaded areas in a drawing or painting
a gradation involving small or imperceptible differences between grades
See also: blending